Backlog Journal – March, 2016: And January and February

Backlog Journal – March, 2016: And January and February

I made a pact with myself this year (I refuse to call it a resolution) to finish 25 games from my backlog before the end of the year. In this instance, anything that was released pre-2016 would be considered a part of my backlog. So I thought I’d begin writing about my progress towards this goal to continue motivating myself, provide a casual recurring feature on my blog, and just have fun talking about old(er) games. Most of the time this will be a month-by-month thing, but to start with I’ll catch up on what I’ve been playing since the beginning of the year.

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A New Year, A New Start… Over… Again.

A New Year, A New Start… Over… Again.

Well here we find ourselves once again posting a reintroduction, which is pretty much the only thing I seem to post in any blog ever. “But this time will be different!” is what I tell myself each time, convinced I’ve found a new system to get myself to post more. Two blogs ago it was to have a strict posting schedule with deadlines while my last attempt revolved around turning that around to have a more laid back approach to blogging.

Both of these ideas crashed and burned, so now it’s time to try something in the middle, with a weekly news roundup on Friday and intermittent posts elsewhere in the week. The trick this time is setting aside time every single day (almost every single day) to write, no matter what about. Then, anytime I feel genius has struck and I think I’ve written something that isn’t complete dreck, it will make it to the blog after some polishing up.

This year’s primary goal is to find myself a career I truly love. And I keep trying to “get a real job,” and all that. Laughing at my younger colleagues who have the dream to write about video games for a living, or play video games for a living. Sometimes I even roll my eyes at those who talk about *making* games for a living. The truth is all of these are noble pursuits, and it’s simply jealousy that makes me scoff at others’ ambitions. It’s high time I admitted to myself that I share these ambitions, and the fight isn’t over yet. ‘It’s never too late to achieve your dreams’, and all that other inspirational nonsense.

I don’t know if I had given up on my dream, deciding it was too much hard work for too little reward, or if I had chosen to believe my career goals were childish, but I’ve come to the realization that neither is true. I’m dedicating this year to reinvigorating my true goals in life and to find happiness through achieving them. I hope everyone else can find happiness in 2016 as well.

Oh yeah, and despite “starting over,” I’m still keeping my previous post if only for my deep love of The Guided Fate Paradox and utter disappointment with its sequel.

Which is Better: The Guided Fate Paradox vs. The Awakened Fate Ultimatum

Which is Better: The Guided Fate Paradox vs. The Awakened Fate Ultimatum

Well, this blog is already off to a GuidedVAwakened1fantastic start! I’m posting my first post about six weeks after starting the thing, and my first post is comparing two games barely anyone has even heard of, let alone played, in a match-up that is drastically one sided. To be fair, personal family affairs got in the way of me properly starting this blog and I just really wanted to write about these two games with the odd case of a sequel being vastly inferior to its predecessor.

Oh yeah, bit of a spoiler alert: The answer to the question asked is The Guided Fate Paradox is a much better game than the follow-up, but more on that later. Both games are roguelike dungeon crawlers (though Guided Fate is far closer to an authentic roguelike than Awakened Fate) with light stories that play out in visual novel fashion.
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